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Author Topic: State of the Guild -- Dimming the lights  (Read 5170 times)

Offline Keen

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State of the Guild -- Dimming the lights
« on: March 15, 2010, 04:28:17 PM »
I could start this with the cliche "A lot has happened since the last SotG address" and it would actually be really accurate.  Each week has brought with it another new bout of drama over an announcement regarding one thing or another - whether it's the cash shop, game design, or overall management of the game.

There's no arguing it: The game tanked considering the potential it had.

Unfortunately, due to mismanagement, what could have been a great game is now on its last leg.  Even as I write there I find myself reading yet another announcement about what is coming to the game to force players into the cash shop.  There's no reason to dwell on these issues; they are what they are and it doesn't do any good to walk around them.

It's during times like this, when a game fails so suddenly and the community withdraws, that we see who actually joined the community to be apart and who just wanted a guild for Allods Online.  There is a big difference between the two, and if you do a little self-assessment you'll know which category you're in.   I'm pleased with our new strong community members who have joined - quite reminiscent of the Darkfall days.


What are the guild's plans in regards to Allods Online?
We are not going to invest any collective time or resources into the promotion of our Allods division.  Usually if only a few people leave we'll at least try and leave a skeleton crew of leadership in position, but the Allods division is crumbling fast.  Most of the people who are still big fans of the game (I counted 5 of them) have left the guild.  Had they stuck around there would have been a leadership division set up.  There are a few remaining but I feel it would be unwise for them to continue staying guilded with HFG if they truly are interested in playing Allods full time.

  • The guild will remain open for those who wish to play in it.
  • If enough stay, there will be a leadership division established.  Contact me.
  • Recruitment will be closed unless a leadership division is established.
  • Ventrilo channels will remain if they are USED.
  • Many of us will be watching the game to see which direction it takes.  Returning to the game is possible.
  • These boards will remain open and hopefully active as we evaluate the game's continued development.

I wish those of you who are continuing to play the game all the best!  Please keep us updated on how the game changes.
« Last Edit: March 15, 2010, 04:30:11 PM by Keen »
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Offline Khardamon

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Re: State of the Guild -- Dimming the lights
« Reply #1 on: March 15, 2010, 04:30:39 PM »
I fully support this given the circumstances.  A lot would have to change to bring me back to Allods, but boy I'm still in love with that initial vision from several weeks ago.  If that ever came back into play it would be a different story.


Offline Tarridus

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Re: State of the Guild -- Dimming the lights
« Reply #2 on: March 15, 2010, 05:04:49 PM »
I fully support this given the circumstances.  A lot would have to change to bring me back to Allods, but boy I'm still in love with that initial vision from several weeks ago.  If that ever came back into play it would be a different story.

I fully agree Khar.  My initial CB testing of the game until lvl 32 (pre-FOD/Flagging) was simply the funnest time I've had in an MMO since I first tried Lord of the Rings Online. 

It's really a shame that it has come down to this.

Offline Tisel

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Re: State of the Guild -- Dimming the lights
« Reply #3 on: March 15, 2010, 05:22:52 PM »
I remember it, too. I remember how much time I spent in game leveling when I got into CBT3. I was 22-23 before CBT4 hit, lol. Then, everything started to slow down. People stopped caring about the beta because of the wipe, and for the most part, anything past the early 20s that required a group was almost unable to be completed. Not to mention with those last stages came FoD. I remember the game before it was there. Then I saw the drastic effect it had after. I never had to deal with it to any serious extent, of course, but I do remember thinking to myself...

"Okay. So, we have Fatigue to slow our leveling pace. I can understand that. Even see them putting in items that can increase that cap (which hasn't been done to my knowledge). So, what was the exact point in putting in a mechanic that only makes leveling that much more time consuming?"

Still, it was a minor annoyance at best. Then I realized just what the benefits of the removal item actually had. Which were tremendous amounts of HP for spending a little cash. Even then, I was okay with it to an extent because we were told they were easily obtainable. Then.. the CS actually hit and that's when my stomach turned. Before that, I was miffed at CS buffs.. but after.. and the pricing.. I was insulted. Which is when I turned from being patient and looking up.. to being filled with a sense of dread because I saw just what the management wanted.

Since then, it's been a stream of questionable actions and information that I was never too fond of. The patch information. Which we all know is coming in some form. Maybe not to a certain extent.. but Patronage Skills are coded into the game in RU. That coding isn't going to be removed for us. No matter how much the staff at GP says it could be. There's just no feasible reason why AN would rework code for one specific aspect of the game. So, this is where I stand now. Looking at a game that I thought was amazing. To wondering just why things went so wrong. Wondering why on earth a company would feel the need to cannibalize a game to make a quick buck. Then being insulted yet again that they would think we were too dim to realize it.

So, for the moment.. I've moved on. I keep Allods on my PC with some grim hope of better days. Yet, it's not something I hold my breath for. It's just something that will languidly sit in the back of my mind with no real consideration.

That being said. We have a few people here moving to Aika to at least give it a shot. It's not something I'm promoting, but it is an offer to those who wish to stay with the community. We're not expecting anything special. We're not even expecting the game to be the next big thing. We're just looking for another outlet to satiate our gaming wants. So, feel free to check out the thread in the General Gaming forum. You might like it. You may not. It's really naught more than another opportunity to watch the community grow. We'll be looking into guild requirements and the like for the group we have moving over. Once we find those things out I'm sure one of us will put the information on the forums about what needs to be done. Then, whoever wishes, we'll decide from there.

Either way you choose. I do wish those of this community staying with Allods the best. I just couldn't continue to sit by and watch things be taken from us over and over again and think anything good would come from it. So, this is where I stand. In a state of shock, disgust, awe and gratitude. Even with all of the negativity, this community is definitely one I support. There are a slew of great people here on the forums. So, feel free to join us in this step we're taking. We have around 8-10 people so far. Feel free to let us know your thoughts on the situation.

Offline taugrim

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Re: State of the Guild -- Dimming the lights
« Reply #4 on: March 15, 2010, 10:52:16 PM »
It's during times like this, when a game fails so suddenly and the community withdraws, that we see who actually joined the community to be apart and who just wanted a guild for Allods Online.

My impression is that it was both - people wanted to join this community and play Allods - not an either/or per se. I met a lot of nice people, complete strangers, through HFG, and we've had good dialogue about gaming on the forums here and in-game.

It's totally understandable that the majority of people here have lost interest in Allods. I'll play while it's fun and move on when it isn't.

I wish those of you who are continuing to play the game all the best!  Please keep us updated on how the game changes.

I'll keep posting here about how things are going in Allods here, esp what the endgame Tensess community is like.

I'm sure I'll see you online in another game Keen, this has been the 3rd in a row (WAR->Aion->Allods).

Cheers,
Tau

Offline Mcface Meyer

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Re: State of the Guild -- Dimming the lights
« Reply #5 on: March 15, 2010, 11:02:27 PM »
I think I'm going to uninstall Allods tonight. I'll leave my guy in guild in case the game salvages it's self, but I'm not holding my breath. Looking forward to the next game everyone decides to try out. (which I guess is currently BC2, but I have my version for 360, hence my absence on vent.)

Offline Tisel

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Re: State of the Guild -- Dimming the lights
« Reply #6 on: March 15, 2010, 11:17:49 PM »
I think I'm going to uninstall Allods tonight. I'll leave my guy in guild in case the game salvages it's self, but I'm not holding my breath. Looking forward to the next game everyone decides to try out. (which I guess is currently BC2, but I have my version for 360, hence my absence on vent.)

As I said in my post above. We've got a few people moving to Aika. So, it might be worth a shot to come and check it out with us. We have a small group of people, but a group all the same. Most of us are probably not intent on putting any serious time into until we see how the game is actually going to play out in it's opening days. However, we are going to give it a go. We're already getting class counts together and whatnot in the GGD Forum. If you find interest in the game, in the least, we'll be more than welcome to invite you right along with us.

Offline Salty

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Re: State of the Guild -- Dimming the lights
« Reply #7 on: March 16, 2010, 05:23:02 AM »

Quote
It's totally understandable that the majority of people here have lost interest in Allods. I'll play while it's fun and move on when it isn't.

Me too...I am still having a great time in Allods and if/when it stops being fun I'll stop before I get frustrated.  I am enjoying the ride so much right now that I won't be sad about"wasted time" or anything of the like...I'll only be sad if I have to see a great game die from mismanagement...just like how I felt about Warhammer when I played that at launch.
Keeping active with this community while I battle the empire on another server. 

Formerly Catharsis on forums...SmellingSalts, DPSalt, Salty in Allods with this community(dpsalt and emmygreeneyes in CB)

Offline Munch

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Re: State of the Guild -- Dimming the lights
« Reply #8 on: March 16, 2010, 06:13:38 AM »
For what it's worth I'm enjoying myself in-game. For those of you that still log in it's nice having conversations and grouping up for dungeons. I don't see myself going anywhere until either a) one of the patches hits that ruins the game, or b) another game comes along that my gf enjoys. Until then, my roots are planted :)
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Offline Rybnik

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Re: State of the Guild -- Dimming the lights
« Reply #9 on: March 16, 2010, 06:19:21 AM »
I'm still going to log the odd hour into Allods here and there, but nowhere near the time I have been. I have very much enjoyed the HFG guild in Allods and plan on stickign witht eh community for a good long while. I still have athe slightest sliver of hope for Allods but after the announcements recently it's fading fast. I will be in the Aika OB this afternoon, hopefully it proves to be a good game for the community.

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Offline Alfrodo

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Re: State of the Guild -- Dimming the lights
« Reply #10 on: March 16, 2010, 07:15:58 AM »
I'm continuing to play until the game until it ceases to be fun. However I will be playing Empire with a RL buddy of mine.

Offline Sleepysam

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Re: State of the Guild -- Dimming the lights
« Reply #11 on: March 16, 2010, 07:21:02 AM »
I never got past level 5 in the game - I was holding my water until they released for various reasons including those that spiked HFG.  I do enjoy being part of the forum community and hopefully a game will come along that will hold the community's interest for a longer amount of time.

Still somewhat amazed by the breathtakingly bad management of Allods.
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Offline Qpon

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Re: State of the Guild -- Dimming the lights
« Reply #12 on: March 16, 2010, 09:25:58 AM »
It's during times like this, when a game fails so suddenly and the community withdraws, that we see who actually joined the community to be apart and who just wanted a guild for Allods Online.  There is a big difference between the two, and if you do a little self-assessment you'll know which category you're in.  

I don't think that's an entirely accurate or fair conclusion. I know I've only participated with HFG for a short while in this one game, but I've planned to apply to join you guys for at least 3 previous games until a group of close friends decided to start their own guild each time. I have been reading/commenting/lurking for literally years on K&G so I definitely hold the community first and foremost.

But nevertheless I still am sticking with Allods for now simply because I'm actually enjoying it a lot. Maybe it's just because I wasn't in any of the previous betas and got off to a late start, or because I don't realize the real impact that the CS and other changes will have, or because there are still a decent number of people playing, or because the idea of paying more then $20 a month doesn't bother me if I really invest a lot of time/effort in end game (as with anything ultimately I'll pay for it if I think is worth the $$). I could definitely see myself eating my own words and ending up right behind everyone else, but in a genre like MMORPGs that has so few quality options I have a hard time not giving AO a chance when it has exceeded so many of my expectations to this point.

I definitely will be staying in guild as long as others are, will try to stay associated through any end-game, and definitely hope to be a part of the community in any future game ... just wanting a guild for AO was definitely not my motivation.

(though I guess that sort of means I'm not one of those it was directed at and I'm babbling. think I felt targeted being a relatively new HFG and all)

« Last Edit: March 16, 2010, 09:29:41 AM by Qpon »

Offline Keen

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Re: State of the Guild -- Dimming the lights
« Reply #13 on: March 16, 2010, 03:14:15 PM »
To clarify, since you're posting here on the boards and actually communicating and participating in the community I do not consider any of you to be the ones who I consider having joined us just for the guild and not for the greater community as a whole.  The ones who I am referring to are the ones who haven't made any effort at all.  They joined the guild and disappeared. 

Now, if you disappear after Allods and we never hear from you again... even you'll know deep inside how that's different.  We've had people who played a game with us once (like WAR or Darkfall) and haven't played any other game with us yet they remain active in the forum community.  The idea here is that games come and go but the community remains intact regardless.  We're more than a guild for a game. 
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Offline Tisel

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Re: State of the Guild -- Dimming the lights
« Reply #14 on: March 16, 2010, 04:00:28 PM »
^ This

Hell, I didn't even play Allods with you guys but I frequent the forums because of the people.